mirror of
https://github.com/LIV2/lide.device.git
synced 2025-12-06 00:32:45 +00:00
Move BOOTXX boot priority adjustment from mounter to device.c
I am preparing to rebase mounter on shared codebase with a4091.device
This commit is contained in:
parent
972c6f2c11
commit
af8d03e0b9
76
device.c
76
device.c
@ -8,6 +8,7 @@
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#include <exec/errors.h>
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#include <exec/errors.h>
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#include <exec/execbase.h>
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#include <exec/execbase.h>
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#include <exec/resident.h>
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#include <exec/resident.h>
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#include <hardware/cia.h>
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#include <proto/exec.h>
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#include <proto/exec.h>
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#include <proto/expansion.h>
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#include <proto/expansion.h>
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#include <resources/filesysres.h>
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#include <resources/filesysres.h>
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@ -925,6 +926,77 @@ static const ULONG device_vectors[] =
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-1 //function table end marker
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-1 //function table end marker
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};
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};
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/**
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* AdjustBootPriority
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*
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* Adjusts the boot priority of the first matching device in a mount list. Searches
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* for a device node with the specified name and increases its priority by the given
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* increment. Optionally checks gameport 1 button state before applying changes.
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* Re-orders the device in the priority list after modification.
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*
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* @param bootname BSTR name to match against device nodes
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* @param MountList Pointer to the mount list to traverse
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* @param checkFire If true, only modify when gameport 1 button is pressed
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* @param increment Amount to increase both device and boot node priorities
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*/
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void AdjustBootPriority(struct ExecBase *SysBase, char *bootname, struct List *MountList, bool checkFire, int increment) {
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volatile struct CIA *ciaa = (struct CIA *)0x0bfe001;
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struct BootNode *bn;
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struct DeviceNode *dn;
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for (bn = (struct BootNode *)MountList->lh_Head;
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bn->bn_Node.ln_Succ;
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bn = (struct BootNode *)bn->bn_Node.ln_Succ)
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{
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dn = bn->bn_DeviceNode;
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if (dn->dn_Priority != -128)
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{
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if (L_CompareBSTR(BADDR(dn->dn_Name),bootname)) {
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if(!checkFire || (ciaa->ciapra & CIAF_GAMEPORT1)==0) {
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dn->dn_Priority+=increment;
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bn->bn_Node.ln_Pri+=increment;
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Remove((struct Node *)bn);
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Enqueue(MountList,(struct Node *)bn);
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break;
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}
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}
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}
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}
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}
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/**
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* TweakBootList
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*
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* Modifies boot device priorities in the expansion library mount list. Traverses all
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* boot nodes and increases priority (+1) for devices matching "BOOTxx" names (where xx
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* is the expansion library major version). Additionally boosts priority (+2) for
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* "BOOT00" devices when gameport 1 button is pressed. Skips devices with priority -128.
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*
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* @param SysBase Pointer to the ExecBase system library base
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*/
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void TweakBootList(struct ExecBase *SysBase) {
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struct ExpansionBase *ExpansionBase;
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if (ExpansionBase = (struct ExpansionBase *)OpenLibrary("expansion.library",0)) {
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char bootname[] = "\6BOOT00"; // BSTR
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UWORD major = (ExpansionBase->LibNode.lib_Version)%100; // we assume version number is under 100, but better safe than sorry
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Forbid();
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AdjustBootPriority(SysBase,bootname,&ExpansionBase->MountList,true,2);
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bootname[5]=0x30+(major/10);
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bootname[6]=0x30+(major%10);
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AdjustBootPriority(SysBase,bootname,&ExpansionBase->MountList,false,1);
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Permit();
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CloseLibrary((struct Library *)ExpansionBase);
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}
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}
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/**
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/**
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* init
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* init
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*
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*
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@ -988,6 +1060,10 @@ static struct Library __attribute__((used)) * init(BPTR seg_list asm("a0"))
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}
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}
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FreeMem(ms,ms_size);
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FreeMem(ms,ms_size);
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if (!seg_list) // Only tweak if we're in boot
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TweakBootList(SysBase);
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}
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}
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done:
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done:
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return (struct Library *)mydev;
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return (struct Library *)mydev;
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40
lide_alib.c
40
lide_alib.c
@ -7,6 +7,7 @@
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#include <exec/nodes.h>
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#include <exec/nodes.h>
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#include <exec/ports.h>
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#include <exec/ports.h>
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#include <proto/exec.h>
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#include <proto/exec.h>
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#include <stdbool.h>
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#include <string.h>
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#include <string.h>
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#include "debug.h"
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#include "debug.h"
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@ -193,3 +194,42 @@ struct Task *L_CreateTask(char * taskName, LONG priority, APTR funcEntry, ULONG
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return task;
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return task;
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}
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}
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/**
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* L_Uppercase
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* Convert lowercase char to uppercase
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*
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* @param c char to uppercase
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* @returns char
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*/
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char L_UpperCase(char c) {
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if (c >= 'a' && c <= 'z')
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c -= ('a'-'A');
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return c;
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}
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/**
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* L_CompareBSTR
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* Compare two BSTRs
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*
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* @param str1 String 1
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* @param str2 String 2
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* @returns bool Equality
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*/
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bool L_CompareBSTR(char *str1, char *str2) {
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UBYTE len1 = str1[0];
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UBYTE len2 = str2[0];
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if (len1 != len2) {
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return false;
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}
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for (int i=1; i<=len1; i++) {
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if (L_UpperCase(str1[i]) != L_UpperCase(str2[i]))
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return false;
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}
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return true;
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}
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@ -19,4 +19,6 @@ struct IOStdReq* L_CreateStdIO(struct MsgPort *mp);
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void L_DeleteExtIO(struct IORequest *ior);
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void L_DeleteExtIO(struct IORequest *ior);
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void L_DeleteStdIO(struct IOStdReq *ior);
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void L_DeleteStdIO(struct IOStdReq *ior);
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struct Task *L_CreateTask(char * taskName, LONG priority, APTR funcEntry, ULONG stackSize, APTR userData);
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struct Task *L_CreateTask(char * taskName, LONG priority, APTR funcEntry, ULONG stackSize, APTR userData);
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bool L_CompareBSTR(char *str1, char *str2);
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char L_UpperCase(char c);
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#endif
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#endif
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32
mounter.c
32
mounter.c
@ -39,7 +39,6 @@
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#include <dos/dos.h>
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#include <dos/dos.h>
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#include <dos/dosextens.h>
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#include <dos/dosextens.h>
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#include <dos/doshunks.h>
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#include <dos/doshunks.h>
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#include <hardware/cia.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdbool.h>
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@ -91,8 +90,6 @@ struct MountData
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int blocksize;
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int blocksize;
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};
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};
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static volatile struct CIA * const ciaa = (struct CIA *)0x0bfe001;
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// Get Block size of unit
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// Get Block size of unit
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BYTE GetGeometry(struct IOExtTD *req, struct DriveGeometry *geometry) {
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BYTE GetGeometry(struct IOExtTD *req, struct DriveGeometry *geometry) {
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struct ExecBase *SysBase = *(struct ExecBase **)4UL;
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struct ExecBase *SysBase = *(struct ExecBase **)4UL;
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@ -909,35 +906,8 @@ static void AddNode(struct PartitionBlock *part, struct ParameterPacket *pp, str
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struct ExpansionBase *ExpansionBase = md->ExpansionBase;
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struct ExpansionBase *ExpansionBase = md->ExpansionBase;
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struct DosLibrary *DOSBase = md->DOSBase;
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struct DosLibrary *DOSBase = md->DOSBase;
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LONG bootPri;
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LONG bootPri;
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char bootname[8];
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UWORD major;
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major=(ExpansionBase->LibNode.lib_Version)%100; // we assume version number is under 100, but better safe than sorry
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bootPri = (part->pb_Flags & PBFF_BOOTABLE) ? pp->de.de_BootPri : -128;
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bootname[0]=0x06;
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bootname[1]='B';
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bootname[2]='O';
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bootname[3]='O';
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bootname[4]='T';
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bootname[5]=0x30+(major/10);
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bootname[6]=0x30+(major%10);
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bootname[7]=0;
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if (!(part->pb_Flags & PBFF_BOOTABLE)) {
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bootPri = -128;
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} else {
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bootPri = pp->de.de_BootPri;
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// Do we have a bootpartition for this kickstart?
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if(CompareBSTRNoCase(part->pb_DriveName, bootname)==TRUE) {
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bootPri++; // make priority a bit higher
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}
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// Do we have a setup bootpartition?
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bootname[5]=bootname[6]='0';
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if(CompareBSTRNoCase(part->pb_DriveName, bootname)==TRUE) {
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if((ciaa->ciapra & CIAF_GAMEPORT1)==0) {
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bootPri+=2; // make priority a bit more higher
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}
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}
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}
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if (ExpansionBase->LibNode.lib_Version >= 37) {
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if (ExpansionBase->LibNode.lib_Version >= 37) {
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// KS 2.0+
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// KS 2.0+
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