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The bundled plugins of capsimg and floppybridge, were not included in the final app bundle. Furthermore, they need to be signed with the same digital certificate, otherwise MacOS will block them from loading.
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10
.github/workflows/c-cpp.yml
vendored
10
.github/workflows/c-cpp.yml
vendored
@ -58,6 +58,11 @@ jobs:
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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fi
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fi
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done
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done
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for file in build/Amiberry.app/Contents/Resources/plugins/*.dylib; do
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if [ -f "$file" ]; then
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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fi
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done
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- name: Codesign the app
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- name: Codesign the app
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run: |
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run: |
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@ -140,6 +145,11 @@ jobs:
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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fi
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fi
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done
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done
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for file in build/Amiberry.app/Contents/Resources/plugins/*.dylib; do
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if [ -f "$file" ]; then
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codesign -s "Developer ID Application: Dimitris Panokostas (5GQP72592A)" -f -o runtime,hard $file
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fi
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done
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- name: Codesign the app
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- name: Codesign the app
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run: |
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run: |
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@ -21,11 +21,11 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:capsimage>
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$<TARGET_FILE:capsimage>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks/$<TARGET_FILE_NAME:capsimage>)
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Resources/plugins/$<TARGET_FILE_NAME:capsimage>)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:floppybridge>
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$<TARGET_FILE:floppybridge>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks/$<TARGET_FILE_NAME:floppybridge>)
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Resources/plugins/$<TARGET_FILE_NAME:floppybridge>)
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# Gather all dependencies with dylibbundler
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# Gather all dependencies with dylibbundler
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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@ -33,9 +33,9 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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if (NOT "${CMAKE_GENERATOR}" MATCHES "Xcode")
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if (NOT "${CMAKE_GENERATOR}" MATCHES "Xcode")
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install(FILES $<TARGET_FILE:capsimage>
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install(FILES $<TARGET_FILE:capsimage>
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DESTINATION $<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks/)
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DESTINATION $<TARGET_FILE_DIR:${PROJECT_NAME}>/../Resources/plugins/)
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install(FILES $<TARGET_FILE:floppybridge>
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install(FILES $<TARGET_FILE:floppybridge>
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DESTINATION $<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks/)
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DESTINATION $<TARGET_FILE_DIR:${PROJECT_NAME}>/../Resources/plugins/)
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# This one contains the gamecontrollersdb.txt file
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# This one contains the gamecontrollersdb.txt file
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/controllers
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/controllers
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@ -4006,7 +4006,17 @@ void create_missing_amiberry_folders()
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if (!my_existsdir(config_path.c_str()))
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if (!my_existsdir(config_path.c_str()))
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my_mkdir(config_path.c_str());
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my_mkdir(config_path.c_str());
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if (!my_existsdir(plugins_dir.c_str()))
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if (!my_existsdir(plugins_dir.c_str()))
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my_mkdir(plugins_dir.c_str());
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{
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my_mkdir(plugins_dir.c_str());
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#ifdef __MACH__
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const std::string bundled_plugins_path = app_directory + "/Resources/plugins/";
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if (my_existsdir(bundled_plugins_path.c_str()))
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{
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const std::string command = "cp -r " + bundled_plugins_path + "* " + plugins_dir;
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system(command.c_str());
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}
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#endif
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}
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if (!my_existsdir(controllers_path.c_str()))
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if (!my_existsdir(controllers_path.c_str()))
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{
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{
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my_mkdir(controllers_path.c_str());
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my_mkdir(controllers_path.c_str());
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