WinUAE/pcem/vid_voodoo_texture.h
2020-12-19 22:31:24 +02:00

20 lines
846 B
C

static const uint32_t texture_offset[LOD_MAX+3] =
{
0,
256*256,
256*256 + 128*128,
256*256 + 128*128 + 64*64,
256*256 + 128*128 + 64*64 + 32*32,
256*256 + 128*128 + 64*64 + 32*32 + 16*16,
256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8,
256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4,
256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2,
256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1,
256*256 + 128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2 + 1*1 + 1
};
void voodoo_recalc_tex(voodoo_t *voodoo, int tmu);
void voodoo_use_texture(voodoo_t *voodoo, voodoo_params_t *params, int tmu);
void voodoo_tex_writel(uint32_t addr, uint32_t val, void *p);
void flush_texture_cache(voodoo_t *voodoo, uint32_t dirty_addr, int tmu);