WinUAE/include/arcadia.h

52 lines
1.3 KiB
C

#ifndef UAE_ARCADIA_H
#define UAE_ARCADIA_H
#ifdef ARCADIA
extern int is_arcadia_rom (const TCHAR *path);
extern int arcadia_map_banks (void);
extern void arcadia_unmap (void);
extern uae_u8 arcadia_parport (int port, uae_u8 pra, uae_u8 dra);
extern struct romdata *scan_arcadia_rom (TCHAR*, int);
struct arcadiarom {
int romid;
const TCHAR *name, *romid1, *romid2;
int type, extra;
int b7, b6, b5, b4, b3, b2, b1, b0;
const TCHAR *ext;
const TCHAR *exts[24 + 1];
};
extern struct arcadiarom *arcadia_bios, *arcadia_game;
extern int arcadia_flag, arcadia_coin[2];
#define NO_ARCADIA_ROM 0
#define ARCADIA_BIOS 1
#define ARCADIA_GAME 2
extern int alg_flag;
extern void alg_map_banks(void);
extern bool alg_ld_active(void);
extern int alg_get_player(uae_u16);
extern uae_u16 alg_potgor(uae_u16);
extern uae_u16 alg_joydat(int, uae_u16);
extern uae_u8 alg_joystick_buttons(uae_u8, uae_u8, uae_u8);
extern struct romdata *get_alg_rom(const TCHAR *name);
extern void ld_serial_read(uae_u16 v);
extern int ld_serial_write(void);
extern int cubo_enabled;
extern void touch_serial_read(uae_u16 w);
extern int touch_serial_write(void);
extern bool cubo_init(struct autoconfig_info *aci);
extern void cubo_function(int);
#endif /* ARCADIA */
#endif /* UAE_ARCADIA_H */