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Fixed gamma calculation, round return value.
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@ -140,7 +140,7 @@ static void video_calc_gammatable (void)
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bri = ((float)(currprefs.gfx_luminance)) * (128.0f / 1000.0f);
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con = ((float)(currprefs.gfx_contrast + 1000)) / 1000.0f;
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gam = ((float)(1000 - currprefs.gfx_gamma)) / 1000.0f;
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gam = ((float)(1000 - currprefs.gfx_gamma)) / 1000.0f - 1.0;
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gams[0] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[0])) / 1000.0f;
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gams[1] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[1])) / 1000.0f;
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gams[2] = gam + ((float)(1000 - currprefs.gfx_gamma_ch[2])) / 1000.0f;
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@ -161,7 +161,8 @@ static void video_calc_gammatable (void)
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val = (val * 252.0) / 238.0;
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}
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if (currprefs.gfx_luminance == 0 && currprefs.gfx_contrast == 0 && currprefs.gfx_gamma == 0) {
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if (currprefs.gfx_luminance == 0 && currprefs.gfx_contrast == 0 && currprefs.gfx_gamma == 0 &&
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currprefs.gfx_gamma_ch[0] == 0 && currprefs.gfx_gamma_ch[1] == 0 && currprefs.gfx_gamma_ch[2] == 0) {
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v = val;
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} else {
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v = video_gamma(val, gams[j], bri, con);
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@ -172,7 +173,7 @@ static void video_calc_gammatable (void)
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if (v > 255.0)
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v = 255.0;
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gamma[i][j] = (uae_u32)v;
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gamma[i][j] = (uae_u32)(v + 0.5);
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}
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}
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}
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